top of page

Learn to read in English, learn all English phonics with these series of educational games.

After a long break on educational game, we come back for this new exciting title. You will explore  a  A to Z  phonics curriculum. The main objective is to understand  all English phonics , and  be able to read correctly in English using the correct sounds.  the project guideline is to be different from the other apps  that work  with questions/ answers scenarios.  We want manipulatives, experiment and learning  scenarios, in which the kids can  think ,explore  and understand the phonics .  

the third guideline is to  be engaging  and to be very attractive on graphics design.   {DevLab}.

Our Story

We needed a  complete, free curriculum to teach  reading  and phonics to kids in school.  We observed that it's difficult to find a  good complete  curriculum that teach English phonics in a simple and organized way. 

We are currently looking for volunteers to record sounds with American and/or British pronunciation. 

We can easily modify all sounds recording on version 1.206 and up. We are located in Belgium. // found, American voices now.

dev journal and pictures 

the abc, the alphabet  and phonics looks like baby staff, but it 's  one of  the most important stone  of the phonics awareness. 

v1.2.JPG
v1.3.JPG

Project guidelines: 

For each activities , we follow guidelines : 

- you need to have clear  /simple  game rules.

- all cards , games elements needs to be clearly explained before games. 

- you need to learn something ( dah education , not shooting).

- minimalist design for Ui (yup kids). 

 

-  it needs to be a game. 

- kids need to be able to interact, play with other players. 

- excitement, competition with others  in a friendly way. 

-scoring

//

- or  being a manipulative to explore , experiment a concept ( without  questions / answers scenarios), a little bit like  a science experiment( observe, analyze data, conclusion....) 

​

- creative game  where the player can  create a scene with backgrounds, characters, using objects from  the sound lesson,  and create sentences, tell a story or write simple sentences. the goal is to be able to reuse the vocabulary in a creative way, using kids imagination. kids learn faster when  they are creative, use imagination because they really like it and imagination is a powerful tool to  help  on  the memorization process. This is also to create sentences because  learning  words with flashcards is not enough to be able to speak a language. kids needs to create meanings with sentences. 

​

- you have the choice to play alone or with others players.

- high quality sounds and graphics

-vfx ,animation, 3d , only if the app is low MO, FPS.

​

-KEEP it SIMPLE.

​

​

​

For learning :

- phonics curriculum, organized and progressive. 

- need of capital and  small letters. 

-   mix reading words, practice phonics.

-illustrated stories or sentences  with words learned. 

- show phonics rules at some point. 

- spelling activities to memorize sounds with letters/spelling. 

- creative activity : story telling scenario with active  choices from the player, .....to be able to reuse words learned and speak  and create short sentences, or give inspiration to write a small text with the new vocabulary.

​

In other words,  games activities are organized trough different steps :  

-1.flashcards to start to  learn the vocabulary and pronunciation and  discover a sound to learn . 

-2.memorization game with flashcards  to help on the memorization

-3.spelling bee game to memorize  the spelling , the words and the phonics together.

-4.manipulatives to play with words  and meanings. 

-5. creative play( scene, characters, objects from lesson)  with the goal to create sentences with words learned , or doing a speaking activity or a creative writing. 

6: multiples games to review  and increase probabilities of long time learning/memorization of spelling, words and phonics. 

Methodology : 

For 20 minutes of game each week. 

In the classroom, we use this approach to test the efficiency of the game. or improve parts of the game to make it more efficient over time.  

- can you see a clear improvement on reading the words, using the correct sounds ?  

- can the kids speak and use the words in simple sentences with correct pronunciation ? 

- can the kids  spell the words we  learned  ? (  what is the percent of errors ? ) 

- did they learned the phonics rule for different sounds?  Can they explain the strategy to say this X word, or the different possible spelling for a sound ? 

--all testing phase needs to be done  with an observation, then a solution to improve the problem.

​

- spelling  : 10 words to write . 

- reading  a  book and look at  overall improvement of decoding, say the  correct sounds for the sounds we learned in the game ?

- speaking : can they say in the  real life the word with correct pronunciation  ?

​

​

​

​

​

(Below)

This is an example  of creating  social games.  kids can play  together cards' game.  In education, social constructivism ( in others words , interaction with others ) , it's the idea that you learn more if you interact with other learners. Competition brings the other aspect : you need to go  beyond your "safe zone"  if you want to win. 

Your learn more/faster when you are outside the safe zone  and It brings the excitement. 

Therefore , to be considered as a game, you need to have a win and loose situation. 

2.JPG

short a ;  sounds game/ instructions : learning phase. 

v1.5.JPG

spelling activities , memorize sounds  with spelling . ( photography words)

1.4.JPG

manipulatives,  games. 

experiment, observe and learn.  type of scenario. 

​

1.6.JPG
cat.JPG

intro design , color pastel, and reuse  of graphics for optimization. 

3d animation intro.JPG

v1.118  2players writing game with buzzer ( undepreciated // too crazy ).  

2 players competition.JPG

v1.119 short A sound,  possibility to add more cards

a.JPG

v1.121 new icon app . Who could forget this cute little cat ?  :) 

ic_launcher.png

v1.122  short o, short i 

o.JPG
i.JPG

v1.123  each sound is a planet to explore in the phonics universe. // level design.

// move in the universe with simple touch gesture ,  limited spaces  to explore in x,y,z.

3d world.JPG

 short -u, -e

u sound.JPG
e sound.JPG

long -i, long-a

long a correction.JPG
long -i.JPG

long-u  sound  (yoo) and (oo).

long -u.JPG

-long -e sound 

loong -e.JPG

manipulative -ot  - short -o sound

​

manipulative ot.JPG

v1.129 11 planets to explore

11planets.JPG

v1.130 à 1.140 almost the 11 planets finished, + manipulatives  short e , in 

improved template efficiency for manipulatives  and writing

hallowwween manpulatives.JPG
manipulatives -e.JPG

v1.141   short -u with sounds

ug.png

v1.142  adding ug manipulative

ug word manipulatives.JPG

v1.144 telling time// story game  activity 

phrase.JPG

 v1.145 creative story game template  :

the game is to create a story ( or a sentence) to speak or write in English and review the sound  learned in the lesson (game). 

​

with a cool music, you quickly find a sentence to speak or write in English . the game gives the boost needed to create and use the words they have learned in sentences. There is almost endless possibilities to create story.  

below , it 's  an example  to review the short -o sound  and create stories. 

​

story 2.JPG
loop1.JPG
test sentence.JPG

for advanced story telling , we can  add more layers , so kids can create like different book pages to tell a story.

stopty 3.JPG

v1.147 improve graphics  on game template, ui  redesign ,  give depth  , add  vfx to game

ui design.JPG

v1.149/150  redesign writing game , 

redesign writing.JPG

 1.151,152 analyze drops of fps due to particles  and 3 d lights effects + animation components 

testing creative stories + levels 

writing  drop fps.JPG
testing.jpg

v1.153  new features , you can also create  songs in the creative game. Lots of kids love to sing   and can remember a song  for a long time. I tested  it with my son and it is very fun  to create a song with the words. 

For example , my son naturally  creates songs about things. it 's a natural way to learn  and  as we work on  words with the  same sounds, it 's  a very good  features to  create songs with some rhymes and beats . ....

create a song.JPG

1.155 to 1.160  correct and polished 6 levels  for publishing ,  add - long a manipualtives 

ake.JPG

 v1.161 long o manipulatives

long o sound.JPG

v1.62 long i  manipulatives

manipulatives ide.JPG

1.164 adding  board games  template. tested with 6 years old ,  there is not enough games to memorize quickly  24 new words. Adding more  games might help to  remember ....

board game.JPG

1.165 improved  3d graphics with dices  and  improved template model 

3d board game.JPG

v1.166 board games for 11 levels , fix bugs

board game play.JPG
board game short i.JPG
board game u.JPG

v1.167  3 d card games  that can flip , for  graphics design improvement  or future games. 

cards flip.JPG
3d flip.JPG

v1.168 memory card game  prototype , cards get instantiate  at random places. if you find a pair , they disappear. 

each new game will be different and you can  hear the sound each time you click on the card and see the spelling. 

2 players memory game, if you find a pair, you win a point . 

​

memory card game.JPG

1.169 adding  sound alone  and 3d cards  with the spelling for the sound , works as a spotlight , to bring more attention to the  spelling and practice the sound alone. 

1.169.JPG

v1.170 to 1.180

making memory game template with 3d pieces and random,  -easy to reuse template for all sounds.

all games will be different as  cards change places on each game.  So kids can replay the game over and over and get a different outcome. 

- memory game for the first 11 sounds. 

for education , we  make the hypothesis  that more  different games kids use with the same content , more easily they can remember the  words at long term. 6 games should be enough to remember if you play 10 minutes in a week.  we will test with 6 years old , and see . 

​

^frog.JPG

memory game drop  200fps, very good framerate, even if  the code  make it a bit costly with destroyed object. and 53 pass calls.

fps memory game.JPG

v1.1181 to 185 

-remaster Longman game. 

first , we observed that 8 years old kids  learning English  as second language can easily read and say the words with the correct pronunciation,  but the spelling was still difficult .

the objective is to reinforce  spelling trough a new exciting game. 

one of the very popular game used  for this is  usually the classical Longman for languages courses.. we remaster the Longman game to make a new one, inspired by casa del Papel or other netflix blockbusters, so it's looks like more 21 st  century.  Also , i was  inspired by my son  playing a game on roblox, where he needs to find the password. He needed to remember some spanish words in sequence to finally  type the password. he loves this game. 

- vault animation

- recognition of letters on virtual input. 

- easy template so game can be reused for different sounds, then easy to edit. 

-can be played  with 2 players

- random so games change all the time. 

​

​

​

​

​

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

​

1.182.JPG

v1.186, fix memory bugs for memory cards as flipping  was put at 1 fps, (super faster  on computer but slow on phone ( dah), and polishing game. 

very happy  about this last game, as i got involved a bit more  on the code, as  i had no idea how to code <char> list,  in a smart way on virtual keyboard. 

 to win  the game as i don't know the answer (awesome), i cheat with the sound template( vocabularies flashcards), looking at the words and i  count letters of each word, to find the correct one and narrow the possibilities. i am expecting the kids finding the same strategies, and i think even more it 's a perfect game for spelling visualization. 

​

longman game.JPG

1.187 recording sounds

- store listing improvement, time to get more feedbacks

1-flascards.png
spelling-bee.png
memory.png
manipulatives.png
creative-story.png
hangman.png
board-games.png

 v1.187 more depth to manipulatives as  the activity is too much straight forward, and not enough critical thinking. kids  could  search a maximum number of words with meanings  will be more interesting. 

manuipulatives system.JPG

v1.188 making the manipulatives more challenging, more possibilities, more thinking. Problems  of too much colors with different cars.  -important to test all possibilities as you could get not appropriate words as outcome. 

manip.JPG

1.189 creating word game template

- same output,  making  spelling the  fun superstar. 

word game.JPG

1.190 working  word game v1.191 278 fps/s with effects. 

prototype working.JPG
word game 1.3.JPG

1.192 design 3d models for games 

stars.JPG
vfx.JPG
redern frame.JPG

1.196

word game added, emphasize spelling. 

- leveling  system to reward  working on spelling and so kids can find satisfaction to work and progress on spelling. 

the level up system  was inspired by the joke or proverb : " I don't get older, I level up." :) 

- for 6 years old, it 's great  to use capital upper letter so they practice to recognize the upper letters too. 

wordgame.png

v1.197  word search, last game of  this app

prototype working, 283 fps

​

kite.JPG
283 fps.JPG

1.198 to 1.199

wordsearch with unique random so the game looks always fresh and new. 

3d grahics : chest reward system 

chest1.8.JPG
chestopen.JPG
chest1.5.JPG
light.JPG

1.199 cards to collect, working + overall design

card to collect.JPG

1.200 3d animation planning

animation.JPG

1.201 logic for cards legendary, epic and rare. 

legendary.JPG

1.206 making all flashcards 3d for better visual. 

Capture.JPG

1.207 to 1.209

grid planning and animation, redesign  for faster production. 

- as it is now possible to add more levels with this method, as before it was   not scalable to 50 phonics sounds.

3d flashcards.JPG

1.211

prototype

game with cursive letters and rotating cube and the super cool  magic box .

prototype minuscule letter.JPG
rotating cube.JPG
magix box.JPG
so ciute.JPG
running 242.JPG
1.5.JPG
deskytop.JPG
proto.JPG
334k.JPG

test of higher quality graphics but it will run  at  the  minimum limit on mobile (334k for tri)  and 174 k for geometry,...ggg  around 219 fps on computer so 20 frames on low phone. 

selected version  of magic cube. Impossible to don't want to learn with this. 

The super cool idea came from  my son who  wanted that kinder surprise  came out of  the magic box. So at random  time, legendary cards and items will come off  the magic box and rewards  the player of his effort . :) 

version choice.JPG

creating normal map as they don't use more  devices' power to render,... a trick to optimize 3d 

normal map.JPG
3.png
textture.JPG
rewards.JPG

1.214 no 

character research  with different skins for future endless runner

1.215 //216 

character controller with no rigidbodies and physics , as i think it 's the biggest performance problem on this kind of game, and it gives a super smooth responsive character.  350 fps as now lol :)

,and  making 3d props , planning special effects.... 

​

1.217  old , no 

it's gonna  be the most interesting, promising game prototype, as it  is the first that looks like a real game , with educational content  incorporated as type quiz in an infinite random loop, but with real game mechanic....

kids are not dupe  and can easily recognize  educational game and real game,  but there the  frontier between the two genres  almost disappear, or combine....

1.218    no 

modeling, modeling  hand drawn model, super cute. 

1.219    no 

possibility to add cinematic into games as we have enough 3d to make cutscene ....( maybe if time).

​

1.221 adding American voices USA and making new levels.  yes 

 

oysoundflascard.JPG
ch sound.JPG
thvoiceless.JPG
zzz.JPG
th voice.JPG
plurales.JPG
owou.JPG
lonngoo.JPG
edt.JPG

1.239

new rewards system for future game: 

prototype for an advanced rewards system using probabilities, advanced listing system based on type of rewards, super flexible and highly expandable with data system, for collecting cards for a cards game for example. 

rewards.jpg

1.240

prototype battle card game

the main problem of educational game is that it 's  very quickly boring so  this game tries to  bring a solution to that problem.

Main goal was to make a game that will be  as much fun as educational. it should be in the perfect balance and reinforced  with an exciting rewards system. 

educational.JPG

1.241

fully playable.  basically  unlimited playable characters. , collectible  cards game, with easy possibility of expansion. yet addictive spelling game / few visual effects on v1.241. 

fully.JPG

10 heroes won in 10 minutes ,  with a good proportion  respecting the probabilities of draw , rare blue, epic , legendary yellow.

30.JPG

1.242

planning special effects

​

- update all  game to URP to be able to use shaders graph and better visual effects 

 therefore , bugs to be fixed :

- update  particles effects

 

- creating power boost cards  in rare, epic legendary so the  games comes in  the strategy category. 

- adding database for power cards. 

​

- adding visual effects on cards with shader graph. 

​

fff.JPG

1.243 

adding power cards so the game comes  in the strategy game category. 

-ui design of cards  with bouncy  overflow design  for cards. 

-plan the  database for cards. 

-plan the logic for  the card game and power cards. 

​

-plan to redesign all ui with specific palette design  with database. 

- plan more smooth ui animation for the full project. 

​

eeee.JPG
power cards.JPG

1244

adding an Ai opponent that plays  cards in  different levels of  intelligence();, end turn...., use  strategies to win....etc

ai  turn.JPG

1.245

cards can become 3d objects on the field, planning 3d  effects, audio management. 

​

visual.JPG

1.246 reward game

the mechanic is different  : 3  correct answers  from the quiz  unlock  a quick ball game. If you loose the ball, you redo a quiz  to continue playing ( like  the quiz  replace the publicity in  regular mobile game) . 

reward game.JPG

relooking 1.247 

quick identification of power ups

relooking.JPG

1.248 procedural generation  for levels , 

1. totally random with probabilities.

2. procedural levels that let  you draw levels like pixel art  with 0 ,1,2,3... to have  cute levels with specific designs, powerup locations etc...

3. boss battles (  not done).  

example 0  are empty blocks and 1  are red blocks ....

procedurtal.JPG

updates 

// v1.115

  optimized graphics < 10 ko resolution.  100 pic for 1 mo,  1000 pic 10 mo for one app 

both sounds  and pictures 20 mo . 

//redo sounds < 10 ko .   ogg

1.116

erase all letters  when changing cards

​

v 1.119

:    change game rules  for writing game , no buzzer ( imagine 20 kids  using buzzer in class lol ) 

 2 players turn by turn  writing  words for scoring points

v1.120 

 adding answer  panel so kids can check directly if they are  correct. 

v1.121 

new intro  , fix bugs,  optimized, new icon app ,  store description

- new project guidelines for  apps design :  

 deploy all flashcards graphics  for all levels before getting on level design. 

- drag and drop  prefabs , so all levels and worlds are expandable, flexible , and easy to change in case the project 

evolves in  different activities and purposes  after testing. 

 1.122

adding sound o , i

​

v1.123

added level  selection , different 3d planets to explore - touch gesture to move camera  in a limited space. 

​

v1.124 

, underlined  the use  of sound pattern  recognition with vowel in red.  //b<color=red>e</color>d  // really  before Microsoft word lol 

- faster levels production with templates .

​

v.125

use of templates for color  guides for sandwich word,  and other sound pattern , which makes super easy to identify sound pattern. 

-long -i, long a

​

​

v1.126

  long -u sound , ( yoo and oo) . 

​

v1.127

-long -e  sound 

​

v1.128 change the  template to increase productivity *10. 

​

v1.129 

explore 11 planets in the universe , ( sounds)

​

v1.30 à 1.140

improved efficiency of template,  manipulatives , writing  + 11  planets flashcards, 

-no sounds

​

v1.141,142

 adding  short u, sound and manipulatives, correcting light bug on planet , fix minor issue. 

​

v1.143 ,

creating prototype for story telling  for kids with words learned

​

v1.144

working model for creative story 

​

v1.147

improve graphics  on game template, ui  redesign ,  give depth  , add  vfx to game, redesign level map with extra effects. 

​

v1.148 , 

add more characters for creative stories. 

​

v1.149 

redesign writing game // finish prefab , and letters animation .

v1.150

add sound , vfx , ^particles, animation   to letters,

v1.151

analyze performance  drop due to particles 

v1.152

  testing creative with kids , and design different levels creative stories 

v1.153

creative music 

v1.154

  adding  clear panel  to correct in the writing game. 

​

v1.155 to 1.160

  polished for publishing, correct bugs, multiples testing all levels,  add long a manipulatives

​

v1.161 to 163

manipulatives , correct and finish long -a sound

​

v1.164 to 1.166

, board games ,more levels , fix bugs 

​

v1.167 to 1.173

adding 3d cards, adding 3d sounds cards to cards game.

-rotating cards 

-flipping cards

-memory games working with 3d pieces

-unique random pairs creation, 

-adding more levels. 

- update production to 1.170 

​

v1.173 to 190 

-word game

-memory game

-hangman

-store visual

improve manipulatives

- vfx

​

​

  v1.191

fix screen resolution problem for 16 :9,  18: 9, works on most screen now with good background scaling. 

​

v1.192 

building 3d models for game

​

v1.193

win screen word game

​

v1.194 

fix all bugs trough levels, 

--scoring text

-resolution

-fireworks

-resolution

-scaling 

-field of view 51.7

- writing colors and prefab. 

button scaling

scaling until 2960 x 1440

​

 1.195, 1.196

fix loading screen , for loading game and resolution

fix word game , missing restart function. 

​

1.197 to1.201 

word search game with cards to collect. 

​

1.202

fix one time for all  framerate problem on different devices with time.deltatime. ( finally)

​

1.203 

fix  saving with playerprefs , winscreen and code not synchro on word game. update template. 

​

1.204 

add scoring for 2 players playing memory together. 

​

1.205

redesign flashcards code to be able to add UI FX animation with no drop on FPS.

 solution , one prefab for all, then modify each copy with procedural generation to get excellent FPS.

​

1.206

making all flashcards 3d, for consistency and better visual. 

​

1.207

automation  for the creation of flashcards, pictures, audio , all ,

increase productivity of levels* 1000 .

​

1.208

making evolutive  flashcards template. something  wrong about the first version is there are not evolutive, 

-  new guidelines : always make template evolutive so you can  add more  animation, polish more easily at the end without need of any change on the code part. 

 

1.209 

making easy to change all recordings in game  for future development.

-fix wordsearch restart.

-making all 3d flashcards levels with improved methods. 

 

1.210

level panel improved with procedural  and easier to select level, easier for future development

remove  alphabet for the moment  until better game . 

fix nightmare of one prefab and loops together, use different  prefabs for different game otherwise index 0  of an array  with a loop don't get updated ???? 

 1211.1.212 

to remember , multiples layers that communicates together with different prefabs. i will definitely now reference  all scripts in code and not in inspector, as it 's breaking when its getting too complex.  So from  now on , all referencing by scripts. 

 

1.213

magic box handle 13 chars, but with weird graphics.

 

1.214 to 2.227 

new levels ch, th voiceless, oy sounds,  automatic for board games template, 

updated to api 32 google, working. 

-add american voices  for new levels. 

​

1.227to 1.230 

all levels with american voices by default

​

​

​

​

1.231  

adding 6 new levels 

-ed(t)

-long oo

- ow/ou

-plural -es , 

-th voice

- aw

 

 

1.238

hard c 

soft c 

 soft g 

 long e as -y. 

fix bug  on word game if the word is more than 10 letters, , last letters don't appear, absolutely check length on editing. 

 

 

 

 

​

​

​

 //reported bugs:   

different sounds level for alphabet. t sound

no 3d light  on level map:  check no light , but camera light.//no check 2d game

score , wrong sound second player

 remove scaling on manipulative 1,1. 

problem on prefab creative story , erase one erase others, check prefab parenting 

kids click on planet , not card to start level. 

changed low resolution  + better optimization on correct panel , change it with real panel 

click too big on planets, zoom out too much on levels

- long -o sound not perfect, to improved. 

-check reverse graphics  raycast on ui to have sounds on both sides on  3d pieces. 

-allowed to click more than 2 on memory game

screen not scaling correctly for16:9 resolution

fiel of view too large for some screen resolution

1.203 

game 1  flash cards too big

sound on 1 st level

card to collect, some  bugs on showing the wrong card, or not updated ? 

- not restarting on  game  wordsearch,  possible wrong index  // fixed grid size and char letter dah

- memory game, uncheck possibility to click more than 2 cards. 

-wordsearch bug, as it  can get out of index for some reason, no restart...important. fix

-last level is first  with loops ?? to be fixed 1.210

-fix light issue  between game, improve light on magic box. 

-chest game : some chest opening don't give cards, check int or list . ( reported on fire game)

-magic box, if you change game, animation is killed, restart animation method. 

​

​

​

​

​

​

1.242 

particles bugs

- smoke chests on wordsearch  change unlit

stars around change unlit

 - card game prticles 

- bills  on vault reward, change particles to unlit //ok

​

​

​

Classroom observation  and elements to be added. 

1.198

reading :   ed , ou, oi 

spelling ; digraph , br , c, k , spr..... 

​

Conclusion :

​

For developers,

best experience about this game  was about the framerate. 

On computer : 

example of flashcards  with animation running at 90 fps  with different prefabs.

-running at 270 fps with one prefab and procedural generation. 

​

On low device phone: 

the same game  pass from 270 fps (computer)  to 30 fps. so if your game run below 200fps on your computer, you need to redo the game  lol.  fps on computer /10 should be the golden rule. 

​

​

bottom of page