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bow.JPG
fu to play.JPG
2.PNG
wheel.PNG
hekicopter.PNG
car3a.PNG
car model.PNG
aaded.JPG
122.JPG
ttttt.JPG
sci fi.JPG
6.JPG
5.JPG

it tooks me a lot of time to understand this,  the key to design character is to use minimum number of faces , tri by characters.  you hide the low poly character with texture on top. 

below the character  is horrible ( but this is the technic of making super optimized  3d.  ( under 800 polygons by characters.  236  faces 252 vertices , super super fast 

sper optimozed character.JPG

here  3000 faces.  bad design

3kfaces.JPG

it 's  the best starting point , then you need to make  the magic with  texturing with high details . 

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only  75 faces , 73 vertices,  148 edges , triangles 138 ..

highly optimzed.JPG

lowest possible polygon character is 36 faces, 72 edges 48 vertices; 72 triangles. the most minimalist and optimized version  : 36 faces. 500 bytes of texture.

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lowest possible.JPG
oooo.JPG
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